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Frequency Memory Game: 5 Tones, One Memory Challenge

Listen to all five tones, then match each from memory. Daily and practice use separate stats from the home game.

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How the five-tone loop works

This page is built for people who search for a frequency memory game — a tougher loop than three tones back-to-back. First, you only listen: five short sine tones play in order, and the slider is not the focus yet. That stretches auditory working memory: you must keep multiple pitches in mind at once.

When the sequence ends, you enter the answer phase in the same order. For each slot, you replay if allowed, then drag a logarithmic Hz slider to where you think that tone lived. Each round still rewards accuracy on a perceptual scale; your run total reflects how well you held all five traces, not just the last one.

Tips

Use stable volume and, when possible, headphones so highs do not disappear into laptop speakers. During the listen phase, avoid humming along — it masks the mental trace. During matching, think in bands (low / mid / high), then narrow; small slider moves beat one huge jump.

Entertainment only — not a medical hearing test. Results depend on device, headphones, and room noise.

FAQ

How is this different from the main Dialed Sound Game page?
The main flow uses three tones with a slider after each tone. This mode plays five tones first (listen-only), then you match each one in order — heavier working memory. Entertainment only, not a clinical hearing test.
Is frequency memory the same as perfect pitch?
No. You are not naming notes without a reference. You remember tones you just heard and place them on a Hz scale.
What is the listen phase vs the answer phase?
Listen phase: all five tones play in order without moving the slider. Answer phase: you work through the same order one slot at a time, placing the slider for each remembered tone.
Does headphone quality affect my score?
Yes. Neutral headphones usually help; small speakers often lose treble detail.

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