Sound science

Tiny explainers — we’re a game site, not a textbook.

  • What is frequency (Hz)?

    Pitch lines up with how fast a sound vibrates per second. Higher Hz sounds higher — that’s the whole gimmick behind our sound game.

  • Why pure tones feel harsh

    Sine waves have no harmonics. Real instruments are richer. Matching a lone beep is oddly hard — that’s the challenge.

  • Headphones matter

    Stereo games like balance and binaural need reliable left/right separation. Speakers blur the image.

  • Not a medical test

    Hearing Game is for fun. If you have real concerns, see an audiologist — we’re not measuring thresholds clinically.

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